Valve have released a new update, which brings, among others, changes to the User Interface, the GOTV and two weapons of CS:GO.

Following tonight’s update, Revolver and Negev are no longer a part of the available weapons on competitive matchmaking. While the first has had its “firing delay significantly reduced”, the latter has a new sound, a “reduced price” and “new attributes” that increase its suppressive fire.

A new “recent teammates and invites” User Interface has been added to the main menu. From now on, it is also possible to connect with others “using CS:GO friend codes”.

As for the GOTV, its connections will now have Steam Datagram Relay – which is basically a protocol that not only prevents DDoS attacks but can also guarantee the best quality for the viewer – in “most of the regions”.

Besides some crashes and minor fixes, the new map Canals has also suffered some adjustments as you can read in the official changelog:

[GAMEPLAY]

Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
Revolver:

Firing delay significantly reduced
Negev:

New attributes to promote suppressive fire.
Reduced price.
New sounds that dynamically indicate weapon accuracy.

[MISC]

Added ability to add friends using CS:GO friend codes.
Added recent teammates and invites UI on the main menu.
GOTV connections will now use SDR in most of the regions.
Fixed missing texture on Huntsman Knife | Ultraviolet
Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
Fixed several OSX graphics crashes related to running out of vertex shader constants.
Fixed a game crash related to game stats.

[MAPS]

Canals:

fixed more pixelwalk spots & places where bomb could get stuck
fixed sticky clip brush at B
fixed Z-fighting railing at bridge
fixed visible nodraw underneath a bridge
improved clipping under T side bridges
fixed Z-fighting below CT arches
adjusted courtyard statues and stairs for better movement
fixed various fade distance issues
widened B site and palace doors
aligned palace windows better
fixed floating clothesline
adjusted pecklesteiner
fixed missing texture at back alley
removed clip from garden lamp post because it’s at jumping height
prevented planting bomb on railing at A
removed lamp posts between A and CT spawn